Okay, Aminata called me this afternoon and said that she had just remembered to ask if it was possible for me to include curly lashes on the finished young Ginette model...
I created lashes for my own characters so I suggested using alpha maps to create them instead of building each of the individual lashes because not only will it be time-efficient, it will look more natural and keep the poly count low.
Tuesday, 15 January 2008
Tuesday, 1 January 2008
Finished Model
Here is the final model for young Ginette
The complete model is 4668 polys before smooth.
When smoothed it is 18354 polys (eek) including full set of teeth, tongue, inner mouth/gums
Details such as the skirt pleating and creasing of the scarf are some of the main contributors of the high poly count.
If Aminata needs to lower the poly count then I can suggest "softening" as some of the features including the teeth, tongue, hair should have acceptable level of detail when softened instead of smoothed:
14482 poly count:
*Body smoothed
*Eyes smoothed
*Hair softened
*Scarf softened
*Teeth, tongue softened
13922 poly count:
*Body smoothed
*Eyes softened
*Hair softened
*Scarf softened
*Teeth, tongue softened
************
This is the coloured model sheet Aminata has provided me so I can start with the texturing:
The complete model is 4668 polys before smooth.
When smoothed it is 18354 polys (eek) including full set of teeth, tongue, inner mouth/gums
Details such as the skirt pleating and creasing of the scarf are some of the main contributors of the high poly count.
If Aminata needs to lower the poly count then I can suggest "softening" as some of the features including the teeth, tongue, hair should have acceptable level of detail when softened instead of smoothed:
14482 poly count:
*Body smoothed
*Eyes smoothed
*Hair softened
*Scarf softened
*Teeth, tongue softened
13922 poly count:
*Body smoothed
*Eyes softened
*Hair softened
*Scarf softened
*Teeth, tongue softened
************
This is the coloured model sheet Aminata has provided me so I can start with the texturing:
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